HuntingWhen you wish to hunt, you should make a post in the area that you are hunting in, and roll your character's Perception. A Storyteller will then attend to your scene. Simply saying that you are feeding from your Herd is not enough, you must actively go looking, which means that there is always the risk that you will get caught. Hopefully, this will provide a more individual experience, allowing your character to become more developed. Each district has a Hunting Difficulty, and each success on the roll indicates
one potential prey.
Herd Background as Written in Vampire: RevisedYou have built a group of mortals from whom you can feed without fear. A herd may take many forms, from circles of kinky clubgoers to actual cults built around you as a god-figure. In addition to providing nourishment, your herd might come in handy for minor tasks, although they are typically not very controllable, closely connected to you or even highly skilled (for more effective pawns, purchase Allies or Retainers). Your Herd rating adds dice to your rolls for hunting; see Chapter Six for further details.
Hunting as Written in Vampire: RevisedHunting [Perception]: It is the nature of the vampire that she must hunt. For each hour the vampire spends searching for human prey, allow the player to make a Perception roll against a difficulty based on the area in which the vampire hunts. Success on this roll indicates that the vampire has found and subdued prey, in a manner appropriate for the vampire and the area (perhaps she has seduced a vessel, crept into a house of sleepers, or simply ambushed and assaulted a victim). She may now ingest one die's worth of blood points. Failure indicates that the hour is spent looking fruitlessly, while a botch indicates a complication (perhaps the character accidentally kills a vessel, picks up a disease, enters the domain of a rival Kindred or suffers assault from a street gang). If a botch does occur, go into roleplaying mode and let the character try to work her way out of trouble.
The Fame Background reduces difficulties of hunting rolls by one per dot (to a minimum of 3), while the Herd Background adds one die per dot in the Background (so long as one's herd could conceivably be in the area). However, Storytellers may increase hunting difficulties for particularly inhuman vampires (Nosferatu, some Gangrel, vampires with Humanity scores of 4 or below), as such monsters find it difficult to blend in with a crowd.
Botches While HuntingAgain, to provide a more individual experience, you may well botch during a hunting attempt. Botches will, from the character's perception, classify as successes, so please roleplay the scene accordingly.
FeedingWhen the character finally catches prey, they may then feed. The table below gives information on the different effects of blood loss on a Vessel, using a standard "healthy" human as a base:
Amount of Vitae | Effect on Vessel |
1-2 | Vessel will be fatigued but otherwise unharmed. |
3 | Vessel will show minor signs of anaemia. |
4 | As 3, but Vessel will require medical treatment. |
5 | As 3, but Vessel will require hospitalisation. |
6 | An unhealthy Vessel may die. |
7+ | Vessel will die. |
Note: This table does not account for animals, or children.Feeding and FrenzyIf the character catches prey, but currently has fewer blood points in her body than [7 minus Self-Control], a frenzy check (p. 228) is necessary to see if she can control her hunger. If the player fails this roll, the character continues to gorge on the vessel until one of the following conditions is met:
1) Character is completely sated (at full blood pool),
2) The victim dies from blood loss,
3) She somehow manages to regain control of herself.
If a tragedy occurs, the vampire might well lose Humanity.
Provided the character fed during the hunting scene, your Experience, Vitae, and Willpower thread will be updated to reflect any changes.